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The Absolute Beginner's Guide to Learning Unreal Engine for Game Design & Animation

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Access
Lifetime
Content
3.0 hours
Lessons
39

The Absolute Beginner's Guide to Learning Unreal Engine 4

Get Up to Speed with a Working Knowledge of UE4 3D Creation Software

By Michael Ricks | in Online Courses

Unreal Engine 4 has become a leading resource in the creation of games, animations, television shows, and illustrations! With 39 lectures, this course will take the absolute beginner from knowing NOTHING about Unreal Engine 4 (UE4) to a workable understanding of scene setup, importing assets, sequencer, basic material setup, rendering, and so much more. If you have absolutely no knowledge of Unreal Engine 4 but would like to get up and running quickly and without delay, this is the course for you.

108 positive ratings from 610 students enrolled

  • Access 39 lectures & 3 hours of content 24/7
  • Import assets to the Unreal Engine
  • Light a scene in just a few simple steps
  • Create a simple animation, ready to render in HD video
  • Create an animation sequence & add your assets to the sequence
Note: Software NOT included.

"This is a great beginners course if you are looking to familiarize yourself with Unreal Engine." – Tim Fraser

Michael Ricks | Animator | VFX Artist | Independent Filmmaker

4.6/5 Instructor Rating: ★ ★ ★ ★
Michael Ricks has been making films and doing visual effects on indie films for over 15 years. When he discovered Unreal Engine 4, he was blown away by its realistic real-time rendering engine. He immediately saw that Unreal Engine (UE4) was a game-changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood quality feature-length animated film.

Day-long rendering of each frame of animation has been a thing of the past with UE4. Join Michael as he takes you to a journey using this awesome toolset, that is not only fun but extremely satisfying on a creative level.

4,872 Total Students 796 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Your First Program
  • Let's BEGIN! Off we go to a Quick Start!
    • Where to get your FREE copy of Unreal Engine 4 - 3:19
    • Let's Take A Tour Of The Epic Launcher! - 6:21
    • Create Your First Project and Import The Robot - 16:19
  • How To Organize & Navigate Your Scene/Level/MAP
    • How To Create Folders To Organize Your Scene - 3:01
    • How To Save Your Level (Scene) - 1:58
    • How To Hide Scene Icons - 2:10
    • How To Open Different Viewports Such As Top, Side, Etc - 4:02
    • How To Dock and Undock Windows - 3:45
    • REVIEW: Remember The F Key and ALT Key Are Your Friends! - 5:13
  • Let's Build Some Stuff!
    • Let's Drag & Drop Some Walls Into The Scene! - 12:18
    • Let's add materials to your walls! - 5:12
    • A quick look at materials in the Material Editor - 1:26
  • Unreal Engine's Realistic Lighting System: You're Gonna Love This!
    • Let's start by deleting all our lights then adding a directional (sun) light - 4:12
    • Contact shadows: one of the keys to realism - 2:23
    • Set up your first point light - 3:46
    • That was easy! Now let's set up a spotlight! - 5:19
    • Onward to a rectangle light! - 5:01
    • Cool lighting setups! - 8:15
    • The sphere reflection capture - 2:56
    • The Skylight: Lighting with HDRI Images (High Dynamic Range Images) - 3:14
    • Let's create the sky! - 4:08
  • Atmospheric Effects
    • Atmospheric Fog - 1:12
    • Exponential Height Fog - You're gonna LOVE this! - 4:47
    • God Rays! The Holy Grail of Lighting Effects! - 3:40
    • How about a little fire, Scarecrow? Unreal Engine's Amazing Particle System! - 6:05
  • How To Create Amazing Cinematics In Unreal Engine 4!
    • First we'll create a new level & add a character - 4:25
    • Here's the scene we are going to create! - 2:19
    • Next we'll create an awesome HDRI environment! - 8:33
    • Add your cinematic camera to the level and sequence - 4:49
    • Create a new Level Sequence - 3:02
    • Add our robot mannequin character & animation - 5:55
    • Let's make that camera bad-ass and change some settings - 11:12
    • Now we're going to get some beautiful Depth of Field! - 8:20
    • Let's add some camera movement! - 8:12
    • Now let's add a 2nd camera! - 12:49
    • Preparing our project for export: production quality settings - 3:12
    • How to export your video for further editing & manipulation - 11:11
  • Video Editing & Color Grading
    • FREE Video editing program: HitFilm Express - 1:26
    • Let's edit and color grade our Unreal Engine clips! - 12:20

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Lifetime
Content
5.0 hours
Lessons
28

Introduction to 3D Character Animation In Unreal Engine 4

Bring a Character to Life in Unreal Engine 4! Scene Files Included

By Michael Ricks | in Online Courses

This is a project-based course, and instructor Michael Ricks has designed it to be really, really fun! All the scene files you will need are included in the course. You will get the Exile Alien character along with 28 motion-capture animations that work with him. You’re going to love how easy it is - you just drag and drop your character in the scene and it’s ready to go! By the end of the course, you will have completed your own animation scene from beginning to end and have a good understanding of Unreal Engine's animation workflow.

283 positive ratings from 2,959 students enrolled

  • Access 28 lectures & 5 hours of content 24/7
  • Create a stunning cinematic animation scene
  • Receive all scene files including alien character, male & female characters, spaceship interior, and music
  • Use realistic physically based rendering materials in your scene to give ultra realism
  • Color grade your scene with HitFilm 3 Express
  • Create smooth camera moves inside Unreal Engine
Note: Software NOT included.

"Excellent overview of Cinematics, Camera work, and lighting." – Konrad Kruszewski

Michael Ricks | Animator | VFX Artist | Independent Filmmaker

4.6/5 Instructor Rating: ★ ★ ★ ★
Michael Ricks has been making films and doing visual effects on indie films for over 15 years. When he discovered Unreal Engine 4, he was blown away by its realistic real-time rendering engine. He immediately saw that Unreal Engine (UE4) was a game-changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood quality feature-length animated film.

Day-long rendering of each frame of animation has been a thing of the past with UE4. Join Michael as he takes you to a journey using this awesome toolset, that is not only fun but extremely satisfying on a creative level.

4,872 Total Students 796 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: all levels

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction to Unreal Engine 4
    • What you will learn in this course about Unreal Engine 4 - 6:34
  • Download Unreal Engine 4, DAZ Studio & HitFilm Express
    • Download the programs you'll need for this course (all are free) - 2:58
  • RESOURCES: All the course project files needed are in this section
    • The complete Unreal Engine 4.20 Project File
  • Quick Start - Let's Have Some Fun!
    • Getting around Unreal Engine 4 - A quick tour of the basics of getting around - 8:45
    • Your first practice animation exercise - Let's jump right in! - 37:44
    • HD Video of your practice scene - 0:47
    • Depth of field in Unreal Engine 4 - 4:47
  • Preparing Your Character For Animation and Export From DAZ Studio
    • DAZ Studio Export - Genesis 2 Character - 4:39
    • DAZ Studio Export - Genesis 3 Character - 4:59
    • DAZ Studio Export - Genesis 8 Character - 8:25
    • DAZ Studio Export - SciFi Interior - 6:29
  • Mixamo Animation - Now Let's Make Your Character Move!
    • An introduction to the amazing Adobe Mixamo Animation System - 3:07
    • Uploading your DAZ Genesis 2 character to Mixamo - 6:17
    • Uploading your DAZ Genesis 3 character to Mixamo - 3:29
  • Unreal Engine 4: Lights, Camera...ACTION!
    • Import your DAZ Genesis character and Mixamo animations - 14:11
    • Setup your SciFi alien interior in Unreal Engine 4 - 18:55
    • Setup light shafts and fog effects for moodiness in your scene - 11:42
    • Adding Your Characters To The Scene - 11:06
    • Particle Effects: Add Steam, Smoke and Fire! - 8:08
    • The Unreal Engine Sequencer: Let the magic begin! - 26:45
    • The Unreal Engine Sequencer - Creating your 2nd shot - 11:44
    • The Unreal Engine Sequencer - Creating your 3rd shot - 20:29
  • HitFilm Express - Editing Your Scene
    • HitFilm Express: Importing Your Footage & Music - 5:45
    • HitFilm Express: Color Grading Your Footage - 5:36
    • Awesome things on the horizon! Check this out! - 8:40
  • Adobe Fuse, Mixamo & Unreal Engine 4
    • Adobe Fuse Character Creation Part 1 - 11:08
    • Adobe Fuse Character Creation Part 2 - 9:10
  • How To Create Materials In Unreal Engine 4
    • How to export textures from DAZ and create materials in Unreal Engine 4 - 38:22

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Lifetime
Content
3.0 hours
Lessons
29

Facial Animation & More in Unreal Engine 4 | 3D Animation

Create Expressive Facial Animations Using Key-Frame Animation

By Michael Ricks | in Online Courses

Learn facial animation and more with Unreal Engine 4 and DAZ Studio. Both of these outstanding animation programs are FREE and will allow you to create stunning and highly professional character animations. This course will go over the simple techniques that unlock the little known animation powers inside of Unreal Engine. By using the high-quality DAZ 3D characters, you will learn how to export any morph targets you'd like from DAZ Studio and then utilize them inside of Unreal Engine 4.

167 positive ratings from 1,801 students enrolled

  • Access 29 lectures & 3 hours of content 24/7
  • Create high quality facial animations & more
  • Do high-quality blink animations, the basis for realistic characters
  • Export morph targets out of DAZ Studio & bring them into Unreal Engine 4
  • Animate side-to-side and up & down eye movements for believable characters
Note: Software NOT included.

"Excellent course nailing down the basics of Facial animation. Excellent step by step in creating basic facial movements and lip sync along with creating audio tracks and matching the two up." – Jim Fredrickson

Michael Ricks | Animator | VFX Artist | Independent Filmmaker

4.6/5 Instructor Rating: ★ ★ ★ ★
Michael Ricks has been making films and doing visual effects on indie films for over 15 years. When he discovered Unreal Engine 4, he was blown away by its realistic real-time rendering engine. He immediately saw that Unreal Engine (UE4) was a game-changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood quality feature-length animated film.

Day-long rendering of each frame of animation has been a thing of the past with UE4. Join Michael as he takes you to a journey using this awesome toolset, that is not only fun but extremely satisfying on a creative level.

4,872 Total Students 796 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: all levels

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction To Facial Animation
    • What you will learn in this course - you're gonna love this! - 2:02
    • An example facial animation done in Unreal Engine 4 - 0:20
    • You'll get 4 rigged characters included with this course! - 0:28
    • Download the required FREE software programs - 1:59
  • COURSE PROJECT FILES - Download Your Facial Animation Unreal Engine Project File
    • Facial Animation Unreal Engine PROJECT FILE (2.4 Gigs)
    • Where to get your FREE Genesis character bundles
  • From DAZ Studio To Unreal Engine 4
    • Getting morph targets from DAZ Studio into Unreal Engine 4 - 1:29
    • Preparing facial morphs in DAZ Studio - 20:13
    • Getting your morphs into the timeline - 7:53
    • Exporting your DAZ character FBX & importing it into Unreal Engine 4 - 9:26
  • Setting Up Your Character In Unreal Engine 4
    • Organizing & preparing your scene in Unreal Engine 4 - 7:24
    • Fix character materials, clean up and organize morph sliders - 18:09
  • Facial Animations & Expressions
    • Let's start animating! Creating a realistic eye blink cycle - 17:29
    • Look at me now! Create a "Turning Eyes" animation - 8:54
    • Look who's talking now! Create an open & close mouth animation - 6:51
    • Animating expressions! Bringing your character to life! - 13:03
  • Head & Body Movements
    • Let's create some head movements! - 7:16
    • Let's create some body movements! - 7:37
  • Lip Sync Animation & More!
    • Down & Dirty Lip Sync Animation In Unreal Engine 4 - 3:18
    • AUDACITY (free program) for dialogue recording - 2:45
    • Recording dialogue 'LIVE' along with your character - Part 1 - 8:38
    • Recording dialogue 'LIVE' along with your character - Part 2 - 9:51
    • Add secondary mouth & body animation - 16:13
    • Bringing it all together! Load your character & animation into the Sequencer - 14:00
    • BLENDSPACES - Amazing FUN combining animations in Unreal Engine 4! - 14:46
    • Getting your character to move forward over distances - 13:20
  • More Cool Animation Tools!
    • AKEYTSU - Amazing, affordable, easy to use animation software - 8:46
  • Cool Things & Extras
    • Free PARAGON Assets & Characters released!
    • How to get your Genesis 8 characters into Mixamo, then into Unreal Engine 4

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Access
Lifetime
Content
4.0 hours
Lessons
38

Rigging Your Character for 3D Animation In Unreal Engine 4

Rig & Animate Your Characters in UE4 Using the Allright Rig Plugin

By Michael Ricks | in Online Courses

FINALLY! The Holy Grail of animation (Lip Synch animation) can be done INSIDE of Unreal Engine 4 with the new plugin "Allright Rig 2.0" created by Alexander Shatalov. This course contains over 4 hours of video instruction along with a complete UE4 scene file, Allright Rig 1.3, Dweller creature character, and presets. No longer do you need to purchase expensive programs such as Maya and 3DS Max to animate your characters -- now you can achieve stunning quality with the powerful combination of DAZ Studio, Unreal Engine, and Allright Rig 2.0!

124 positive ratings from 1,341 students enrolled

  • Access 38 lectures & 4 hours of content 24/7
  • Get started w/ Allright Rig 1.3
  • Animate your character in sequence
  • Create animation assets & render your animation to video
  • Prepare your DAZ characters for Allright & UE4
  • Rig your character in Allright Rig
Note: Software NOT included.

"I'm relatively new to animation but this seemed like the perfect companion tool to getting into animating using the ARR plugin tool within UE4." – Kerem

Michael Ricks | Animator | VFX Artist | Independent Filmmaker

4.6/5 Instructor Rating: ★ ★ ★ ★
Michael Ricks has been making films and doing visual effects on indie films for over 15 years. When he discovered Unreal Engine 4, he was blown away by its realistic real-time rendering engine. He immediately saw that Unreal Engine (UE4) was a game-changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood quality feature-length animated film.

Day-long rendering of each frame of animation has been a thing of the past with UE4. Join Michael as he takes you to a journey using this awesome toolset, that is not only fun but extremely satisfying on a creative level.

4,872 Total Students 796 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: advanced

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction
    • Included with the course: "Dweller Creature Character" by Josh P. Crockett
    • Unreal Engine Project File Including Allright Rig 1.3, Characters & Props
    • Allright Rig 1.3 Plugin
    • The Dweller DAZ character file (for use in DAZ Studio)
    • The Dweller Texture Maps
    • Allright Rig 2.0 Character Presets
    • The Dweller (Ready for Allright Rig 2.0)
    • Where to get your FREE DAZ Genesis Character Bundles
    • Allright Rig 2.0 PDF Documentation
  • Example Videos Of Allright Rig In Action Inside Of Unreal Engine 4
    • Cartoon Girl Lip Sync Animation - 0:20
    • The Dweller Lip Sync Animation - 0:17
    • The Pixie Animation - 0:20
    • Shinbi Epic Games Paragon Character Animation - 0:56
  • Getting Started With Allright Rig 1.3 (Free version)
    • Quick Start - Let's have a look around the project! - 6:02
    • Quick Start - "The Dweller" Character - Allright Rig 1.3 - 14:48
    • Quick Start - Animating your character in Sequencer - 5:33
    • Quick Start - Creating animation asset & rendering your animation to video - 6:05
  • Preparing Your DAZ Characters For Allright Rig 2.0 & Unreal Engine 4
    • Introduction: DAZ Genesis character differences - 1:59
    • Preparing and exporting Genesis and Genesis 2 characters - 13:57
    • Preparing Genesis 3 and Genesis 8 characters (Re-parenting arm and leg bones) - 17:25
    • Exporting Genesis 3 & Genesis 8 characters correctly as FBX files - 2:57
  • Rigging Your Character In Allright Rig 2.0
    • Prepare your Unreal Engine project and install Allright Rig 2.0 - 4:30
    • Import & rig your Genesis character with Allright Rig 2.0 - 20:47
    • Create morph controllers & add morph targets - Genesis character - 16:23
    • Create rig for Genesis 3 & Genesis 8 characters - 9:25
    • Create rig for Paragon characters - 11:11
    • Rigging a character from scratch Part 1 (Create animation blueprint) - 7:38
    • Rigging a character from scratch Part 2 - 29:05
    • Rigging a character from scratch Part 3 - 13:24
    • How to rig a non-biped character (Hookahcat Example) - 5:32
  • Let's Animate! Onward To Sequencer!
    • Create a new Level for animation (add Hobbit House & The Dweller) - 5:19
    • Create your cinematic sequence - 16:07
    • Export your animation to video - 6:28
    • Create an Animation Asset - 4:26
    • Editing with curves inside Sequencer - 3:17
  • The Pose Library
    • How to create & save character poses - 5:39
    • Adding poses to the Sequencer for animation (Pose to pose animation) - 7:39
  • Animation Dynamics
    • Animation Dynamics - A Dinosaur Whips It's Tail! - 4:10

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Lifetime
Content
2.0 hours
Lessons
26

Learn How to Do Amazing Cloth Animation in Unreal Engine 4

Beginner's Guide to Amazing Real-Time & Physics Asset Animation in UE4

By Michael Ricks | in Online Courses

In this course, you will learn the simple, easy steps to apply real-time cloth animation to your characters! Once a very difficult task, the folks at Epic Games have made this process a lot easier and actually fun to do, right inside of Unreal Engine 4! In this course, you will learn about physics assets and how to set it up on your character to create amazing animations that look like it took you days to hand animate! This is one of the hidden features of Unreal Engine 4 that few have figured out how to use. It's amazingly powerful — you're going to love it!

114 positive ratings from 1,335 students enrolled

  • Access 26 lectures & 2 hours of content 24/7
  • Use the incredibly fun & powerful cloth tools in UE4
  • Use physics assets that will interact with clothing
  • Create an "Animation Asset" from your cloth & physics character setup
Note: Software NOT included.

"Straight to the point and everything required to know what I'm doing was adequately explained. Thank you a lot!" – Marco Lourenco

Michael Ricks | Animator | VFX Artist | Independent Filmmaker

4.6/5 Instructor Rating: ★ ★ ★ ★
Michael Ricks has been making films and doing visual effects on indie films for over 15 years. When he discovered Unreal Engine 4, he was blown away by its realistic real-time rendering engine. He immediately saw that Unreal Engine (UE4) was a game-changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood quality feature-length animated film.

Day-long rendering of each frame of animation has been a thing of the past with UE4. Join Michael as he takes you to a journey using this awesome toolset, that is not only fun but extremely satisfying on a creative level.

4,872 Total Students 796 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Any device with basic specifications

Course Outline

  • Introduction To Unreal Engine 4 Cloth Animation
    • What You Will Learn In This Course - 1:34
    • Wardrum Scarecrow Physics Animation Example - 0:34
    • Cartoon Girl Cloth Animation Example - 0:41
    • Mannequin Toss Physics Asset Example - 0:54
  • Cloth Animation In Unreal Engine 4
    • Download Unreal Engine 4 & Create Your Project - 3:20
    • Download Your Paragon Characters - 3:54
    • Import Paragon Characters To Your Project - 3:19
    • Create Your Level & Drag Your Characters In - 3:15
    • Weight Painting Your First Piece Of Cloth - 8:44
    • Weight Painting Your Second Piece Of Cloth - 9:48
    • Weight Painting Your Third Piece Of Cloth - 7:37
    • Fine Tune Your Clothing Movement In Skeleton Mode - 8:46
    • Physics Assets With NARBASH! - 11:50
    • Create NARBASH Animation Asset - 4:39
  • Advanced Cloth Animation
    • Introduction To Advanced Cloth Animation - 2:47
    • Create A New Third Person Project - 2:58
    • Make Sevarog A Third Person Game Character - 3:21
    • Add Cloth Settings To Your SEVAROG Character: Burlap & Heavy Leather - 17:08
    • Add Burlap Cloth Settings To Sevarog - 13:20
    • Get Cloth To Drape & Drag On The Floor Or Other Props - 3:45
    • Create A New Sequence & Add Animation - 10:38
    • Export Your Animation To Video - 2:57
  • Setting Up Props For Cloth Simulation
    • Import Starter Content To Your Project - 1:05
    • The Rock: We Will Build A Custom Collision Setting For The Rock Object - 11:24
    • The Chair: We Will Build A Custom Collision Setting For The Chair Object - 10:37
    • Congratulations On Finishing The Course! - 0:58

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Access
Lifetime
Content
13.0 hours
Lessons
94

Unreal Engine 4: Intro to Game Design

Build a Simple Shooting Gallery Game Using Unreal Engine 4

By Greg Wondra | in Online Courses

Like Fortnite? Master the tools used to build it! This introductory game course will guide you step-by-step through the construction of a simple shooting gallery game using Unreal Engine 4. With 94 lectures, you will be familiar with the essential tools in Unreal and do basic actions for game creation. No programming knowledge required!

266 positive ratings from 2,028 students enrolled

  • Access 94 lectures & 13 hours of content 24/7
  • Navigate & use essential tools available in Unreal Engine 4
  • Setup & create a project
  • Create basic game design documents
  • Create a gearbox, rough draft level
  • Dress up levels using static meshes, materials, particles, sounds & lights
  • Create interactive objects using Blueprint scripting
  • Build interactive menus & a game HUD
Note: Software NOT included.

"As a UE beginner, this course has equipped me with a solid foundation for moving forward to learn more advance stuffs of the UE engine." – Charles Shum

Greg Wondra | Video Game Design Instructor

4.7/5 Instructor Rating: ★ ★ ★ ★

Greg Wondra is a 2-year video game design veteran and 3-year game design instructor. He's worked for companies such as 2K Sports, KingsIsle Entertainment, and Nickelodeon, and had worked on the following games:
  • Wizard 101 (PC)
  • Lost Planet 3 (360, PS3, PC)
  • MonkeyQuest (PC)
  • Sports Champions (PS3)
  • Major League Baseball 2K5, 2K6, 2K7, 2K8 (various consoles)
  • SpongeBob Moves In (Mobile)
  • Grub Guardian (Mobile)
Over the course of his career, he's been fortunate enough to have directed the likes of LeBron James and Derek Jeter in motion capture sessions. Additionally, one of the projects he was involved with (Sports Champions) was selected to be the game bundled in with Sony's Playstation Move hardware when it was initially released.

7,374 Total Students
892 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: all levels

Requirements

  • Basic computer knowledge

Course Outline

  • Project Setup
    • Project Primer - 2:37
    • Download & Install - 6:40
    • Project Creation - 6:36
    • Project Organization - 4:41
  • Editor Essentials - (FOR BEGINNERS!!!)
    • Level Editor - Part 1 - 11:20
    • Level Editor - Part 2 - 10:11
    • Content Browser - Part 1 - 9:50
    • Content Browser - Part 2 - 6:30
    • Viewport Navigation - Mouse - 3:20
    • Viewport Navigation - Keyboard - 2:58
    • Viewport Navigation - Maya - 3:12
    • Orthographic Views - 8:36
    • View Modes / Show Flags - 6:06
  • Actor Essentials - (FOR BEGINNERS!!!)
    • Placing Actors - 5:22
    • Moving Actors - 5:35
    • Rotating Actors - 3:34
    • Scaling Actors - 3:13
  • Game Design
    • Game Design Overview - 6:50
    • Player Metrics #1 - 3:39
    • Player Metrics #2 - 11:23
  • Level Grayboxing
    • Geometry Overview - 5:03
    • Additive & Subtractive Brushes - 5:50
    • Geometry Brush Settings - 10:01
    • Geometry Editing - 10:27
    • Building to the Grid - 8:13
    • Building Efficiency Tips - 7:37
    • Level Layout #1 - 13:10
    • Level Layout #2 - 10:09
    • Level Layout #3 - 5:26
    • Level Layout #4 - 10:16
  • Level Dressing
    • Import Marketplace Assets - 3:41
    • Materials - 15:35
    • Static Meshes - 9:32
    • Particles - 6:28
    • Sound - 8:48
    • Lighting - 14:54
    • Day / Night Scenes - 4:09
  • Blueprint Construction
    • Blueprint Overview - 6:36
    • BP Construction - Moving Platform - 4:53
    • BP Construction - Door - 7:18
    • BP Construction - Steam Jet - 7:57
    • BP Construction - Fan - 9:07
    • BP Construction - Health Pickup - 6:42
    • BP Construction - Parent Target - 9:57
    • BP Construction - Point Targets - 8:25
    • BP Construction - Special Targets - 4:29
    • BP Construction - Target Spawner - 7:48
    • BP Construction - Level Complete - 4:21
  • Blueprint Scripting Fundamentals - (FOR BEGINNERS!!!)
    • Scripting Overview - 8:00
    • Events - 6:59
    • Functions - 10:42
    • Variables - Part 1 - 11:03
    • Variables - Part 2 - 10:25
    • Flow Control - 14:39
  • Blueprint Scripting
    • BP Scripting - Moving Platform - 16:58
    • BP Scripting - Door - 17:08
    • BP Scripting - Character Health - 13:49
    • BP Scripting - Steam Jet - 6:56
    • BP Scripting - Fan - 8:24
    • BP Scripting - Health Pickup - 6:22
    • BP Scripting - Parent Target #1 - 5:47
    • BP Scripting - Parent Target #2 - 15:58
    • BP Scripting - Parent Target #3 - 10:12
    • BP Scripting - +Speed Target - 17:29
    • BP Scripting - Target Spawner #1 - 15:38
    • BP Scripting - Target Spawner #2 - 5:22
  • HUD & Menu Layouts
    • Widget Blueprint Overview - 14:47
    • Layout - HUD - 16:30
    • Layout - Start Menu - 12:32
    • Layout - Level Complete Menu - 16:35
    • Layout - Game Over Menu - 2:15
    • Layout - Pause Menu - 2:08
  • Game Framework
    • Framework Blueprints - 4:58
    • Start Menu - 12:05
    • Game HUD - 6:01
    • HUD Bindings - 10:57
    • Game Music - 4:28
    • Game Score - 8:24
    • Game Instance Blueprint - 5:33
    • Game Timer #1 - 10:37
    • Game Timer #2 - 5:08
    • BP Scripting - +Time Target - 6:30
    • Player Respawn - 17:59
    • Level Complete Menu #1 - 12:38
    • Level Complete Menu #2 - 12:53
    • Game Over Menu #1 - 6:35
    • Game Over Menu #2 - 6:00
    • Pause Menu #1 - 14:18
    • Pause Menu #2 - 7:43
  • Bonus Tutorials
    • Making it Rain - 8:28
    • Customized Projectile - 9:22
  • Project Wrap-Up
    • Troubleshooting - 9:32
    • Project Postmortem - 10:40
    • Packaging a Project - 11:06

View Full Curriculum


Access
Lifetime
Content
13.0 hours
Lessons
100

Unreal Engine 4: Level Design with Landscapes

Master Landscape Editing Tools to Create Massive Environments Like in "Breath of the Wild"

By Greg Wondra | in Online Courses

In this game design course, you'll learn how to use Unreal Engine 4's Landscape and Foliage Editing tools so that you can build open-world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

4.7/5 rating from 853 students enrolled: ★ ★ ★ ★

  • Access 100 lectures & 13 hours of content 24/7
  • Stitch together multiple landscapes to create massive open worlds
  • Sculpt mountains, valleys, plateaus, & caves
  • Paint landscape surfaces w /mud, grass, rock, or snow textures
  • Spawn different visual & audio effects based on the surface type a character is traveling upon
  • Populate a landscape w/ grass, flower, bush, or tree foliage
Note: Software NOT included.

"This course does a great job by explaining the functionality of Landscaping tools and allowing the student to explore their newfound knowledge." – Harrison Richlin

Greg Wondra | Video Game Design Instructor

4.7/5 Instructor Rating: ★ ★ ★ ★

Greg Wondra is a 2-year video game design veteran and 3-year game design instructor. He's worked for companies such as 2K Sports, KingsIsle Entertainment, and Nickelodeon, and had worked on the following games:
  • Wizard 101 (PC)
  • Lost Planet 3 (360, PS3, PC)
  • MonkeyQuest (PC)
  • Sports Champions (PS3)
  • Major League Baseball 2K5, 2K6, 2K7, 2K8 (various consoles)
  • SpongeBob Moves In (Mobile)
  • Grub Guardian (Mobile)
Over the course of his career, he's been fortunate enough to have directed the likes of LeBron James and Derek Jeter in motion capture sessions. Additionally, one of the projects he was involved with (Sports Champions) was selected to be the game bundled in with Sony's Playstation Move hardware when it was initially released.

7,374 Total Students
892 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner

Requirements

  • Basic computer knowledge

Course Outline

  • Project Setup
    • Project Primer - 4:26
    • Download & Install - 3:59
    • Project Creation - 4:29
  • Landscape Creation
    • New Landscapes - 14:17
    • Import Height Maps - 9:43
    • Custom Height Maps - 6:33
    • Creation - Q & A - 10:51
  • Landscape Sculpting Tool
    • Sculpt Tool - 11:25
    • Erase Tool - 4:42
    • Smooth Tool - 4:43
    • Flatten Tool - 13:05
    • Ramp Tool - 4:48
    • Erosion Tool - 13:27
    • Hydro Erosion Tool - 13:40
    • Noise Tool - 4:55
    • Retopologize Tool - 5:54
    • Sculpting - Q & A - 11:00
  • Landscape Sculpting Brush Types
    • Sculpting - Circle Brush - 4:21
    • Sculpting - Alpha Brush - 7:23
    • Sculpting - Pattern Brush - 10:14
    • Sculpting - Component Brush - 4:39
  • Blueprint Brush Sculpting
    • Blueprint Brush Setup - 9:16
    • Blueprint Brush Effects - 10:09
  • Landscape Material Creation
    • Material Shortcut - 10:16
    • Material Creation #1 - 11:22
    • Material Creation #2 - 9:36
  • Landscape Painting
    • Paint Layers - 7:57
    • Paint Tool - 12:26
    • Texture Sizing - 9:38
    • Texture Variation - 12:38
    • Painting Restrictions - 7:57
    • Smooth Tool (Painting) - 7:26
    • Flatten Tool (Painting) - 7:47
    • Noise Tool (Painting) - 6:25
    • Visibility Tool - 4:18
    • 2-Sided Material - 3:03
    • Painting - Q & A - 12:30
  • Landscape Painting Brush Types
    • Painting - Circle Brush - 2:49
    • Painting - Alpha Brush - 3:30
    • Painting - Pattern Brush - 4:49
    • Painting - Component Brush - 3:11
  • Blueprint Brush Painting
    • Blueprint Brush Painting - 16:59
  • Landscape Grass
    • Grass Overview - 3:49
    • Grass Creation #1 - 14:02
    • Grass Creation #2 - 7:50
    • Fields - 5:53
  • Landscape Region Tools
    • Region Selection Tool - 5:30
    • Region Copy / Paste Tool - 9:53
    • Mirror Tool - 4:41
  • Landscape Material Instance
    • Material Instance Creation - 6:44
  • Landscape Layer Effects
    • Surface Types - 4:20
    • Physical Material Creation - 4:15
    • Assign to Layers - 3:09
    • Footfall FX Script #1 - 11:01
    • Footfall FX Script #2 - 9:54
    • Footfall Decal Script #1 - 8:29
    • Footfall Decal Script #2 - 8:04
    • Character Movement Script - 15:08
  • Landscape Splines
    • Spline Overview - 2:03
    • Spline Layer Setup - 6:52
    • Spline Tool Basics - 8:29
    • Spline Control Points - 7:35
    • Control Point Mesh Settings - 4:48
    • Spline Segments - 5:58
    • Segment Mesh Settings - 9:52
    • Spline Road - 5:30
    • Spline Fence - 6:52
    • Control Point Spline Settings - 5:03
    • Deformation Settings - 12:53
    • Spline River - 15:42
  • Landscape Management
    • New Landscape - 8:47
    • Add / Delete Tool - 4:41
    • Selection Tool - 8:43
    • Move to Level Tool - 14:05
    • Change Component Size - 14:38
  • World Composition
    • World Composition Overview - 3:55
    • World Composition Setup - 5:09
    • Level Tiles #1 - 12:13
    • World Composition Interface - 8:30
    • Level Tiles #2 - 9:35
    • Streaming Layers - 12:42
    • Level Tiles #3 - 7:18
    • World Composition - Q & A - 9:42
  • Landscape Profiling & Performance
    • Visualizers - 15:38
    • Console Variables & Commands - 8:06
    • Engine Scalability Settings - 6:49
  • Foliage Mode
    • Foliage Mode Overview - 3:54
    • Foliage Types - 7:01
    • Foliage Paint Tool - 13:15
    • Foliage Type - Paint Settings - 12:19
    • Foliage Type - Placement Settings - 18:21
    • Day / Night Cycle - 13:31
    • Foliage Type - Instance Settings #1 - 11:03
    • Foliage Type - Instance Settings #2 - 9:18
    • Density Scaling - 3:51
    • Foliage Reapply Tool - 4:32
    • Foliage Select Tool - 10:13
    • Foliage Lasso Tool - 6:57
    • Foliage Fill Tool - 5:27
    • Foliage Q & A - 8:13
  • Procedural Foliage
    • Procedural Foliage Overview - 2:59
    • Procedural Foliage Spawner - 5:59
    • Procedural Foliage - Placement Settings - 4:57
    • Procedural Foliage - Instance Settings - 6:10
    • Procedural Foliage - Cluster Settings #1 - 12:49
    • Procedural Foliage - Cluster Settings #2 - 8:32
    • Procedural Foliage - Growth Settings - 10:18
    • Procedural Foliage - Collision Settings - 14:59
    • Procedural Foliage - Simulation Settings - 7:58
    • Procedural Foliage Blocking Volumes - 8:34
    • Foliage Summary - 5:49
  • Open World Extras
    • Fog - 9:34
    • God Rays - 12:33

View Full Curriculum


Access
Lifetime
Content
8.0 hours
Lessons
47

Unreal Engine 4: Character Skill System

Craft Your Very Own Character Skill System Using the Tools Used to Build "Fortnite"

By Greg Wondra | in Online Courses

Unreal Engine 4 is a premier free-to-download gaming engine that's used to build "Fortnite". In this game design course, you'll go through the step-by-step construction of a custom-made character skill system using Unreal. This course contains 47 lectures that cover player skills, animations, skeletal meshes, and more. With the knowledge gained in these video lessons, you'll be armed with the necessary skills to start building your own character skill system with no programming knowledge needed.

186 positive ratings from 2,606 students enrolled

  • Access 47 lectures & 8 hours of content 24/7
  • Create a 3D Sidescroller Project in Unreal Engine 4
  • Build interactive & animated Menus and HUD utilizing Widget Blueprints
  • Create 6 different player skills using Blueprint Scripting
  • Retarget skeletal meshes & animations
Note: Software NOT included.

"Incredible course i really enjoying it and learn a ton of stuffs and incredibles mechanics" – Juan Carlos Gomez

Greg Wondra | Video Game Design Instructor

4.7/5 Instructor Rating: ★ ★ ★ ★

Greg Wondra is a 2-year video game design veteran and 3-year game design instructor. He's worked for companies such as 2K Sports, KingsIsle Entertainment, and Nickelodeon, and had worked on the following games:
  • Wizard 101 (PC)
  • Lost Planet 3 (360, PS3, PC)
  • MonkeyQuest (PC)
  • Sports Champions (PS3)
  • Major League Baseball 2K5, 2K6, 2K7, 2K8 (various consoles)
  • SpongeBob Moves In (Mobile)
  • Grub Guardian (Mobile)
Over the course of his career, he's been fortunate enough to have directed the likes of LeBron James and Derek Jeter in motion capture sessions. Additionally, one of the projects he was involved with (Sports Champions) was selected to be the game bundled in with Sony's Playstation Move hardware when it was initially released.

7,374 Total Students
892 Reviews

Important Details

  • Length of time users can access this course: lifetime
  • Access options: web & mobile
  • Certification of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: intermediate

Requirements

  • Basic computer knowledge

Course Outline

  • Project Setup
    • Project Primer - 3:38
    • Download & Install - 1:22
    • Project Creation - 5:16
    • Project Organization - 4:18
    • Project Add-Ons - 6:31
    • Project Test Map - 13:10
  • Character Setup
    • Character Basic Setup - 8:05
    • Character Retargeting #1 - 14:17
    • Character Retargeting #2 - 15:23
  • Character Movement
    • Character Control Overview - 10:14
    • Character Movement Basics - 5:34
    • Character Jump Setup - 7:42
    • Character Jump Script - 7:24
    • Character Land Script - 13:52
  • HUD
    • HUD - Assets - 5:08
    • HUD - Creation - 5:20
    • HUD - Layout #1 - 14:46
    • HUD - Layout #2 - 11:05
    • HUD - Layout #3 - 15:56
    • HUD - Layout #4 - 10:35
    • HUD - Player Attributes - 5:56
    • HUD - Player Functions - 9:14
    • HUD - Bindings - 9:51
    • HUD - Animation #1 - 11:31
    • HUD - Animation #2 - 11:57
    • HUD - Animation #3 - 14:55
    • HUD - Animation #4 - 10:55
    • HUD - Script - 9:05
  • Interactive Objects
    • Interactive - Base Class - 3:35
    • Interactive - Notify Layout - 16:22
    • Interactive - Notify Animation - 12:13
    • Interactive - Base Class Script - 7:20
  • Skill Acquisition
    • Skill Acquire - Assets #1 - 14:10
    • Skill Acquire - Assets #2 - 12:47
    • Skill Acquire - Assets #3 - 15:02
    • Skill Acquire - Assets #4 - 7:36
    • Skill Acquire - Data - 16:10
    • Skill Acquire - Skill Attributes #1 - 16:25
    • Skill Acquire - Skill Attributes #2 - 15:01
    • Skill Acquire - Skill Attributes #3 - 5:30
    • Skill Acquire - Skill Attributes #4 - 14:57
    • SKill Acquire - Skill Attributes #5 - 5:20
    • Skill Acquire - HUD Bindings #1 - 12:55
    • Skill Acquire - HUD Bindings #2 - 9:23
    • Skill Acquire - HUD Bindings #3 - 11:42
    • Skill Acquire - Base Class #1 - 15:34
    • Skill Acquire - Base Class #2 - 16:02
    • Skill Acquire - Base Class #3 - 9:32
    • Skill Acquire - Child Blueprint - 6:30
    • Skill Acquire - Notify Creation - 5:39
    • Skill Acquire - Notify Layout #1 - 13:25
    • Skill Acquire - Notify Layout #2 - 13:05
    • Skill Acquire - Notify Layout #3 - 16:21
    • Skill Acquire - Notify Bindings #1 - 12:31
    • Skill Acquire - Notify Bindings #2 - 11:06
    • Skill Acquire - Notify Bindings #3 - 7:10
    • Skill Acquire - Notify Bindings #4 - 8:53
    • Skill Acquire - Notify Bindings #5 - 12:00
    • Skill Acquire - Notify Animations #1 - 8:59
    • Skill Acquire - Notify Animations #2 - 10:24
    • Skill Acquire - Script #1 - 18:43
    • Skill Acquire - Script #2 - 16:14
    • Skill Acquire - Script #3 - 6:46
    • Skill Acquire - Script #4 - 17:23
    • Skill Acquire - Script #5 - 9:38
    • Skill Acquire - Script #6 - 11:23
    • Skill Acquire - Sibling BPs #1 - 15:04
    • Skill Acquire - Sibling BPs #2 - 16:59
  • Skill - Double Jump
    • Double Jump - Jump Script - 19:24
    • Double Jump - Land Script - 4:42
    • Double Jump - Anim BP (Event Graph) - 10:52
    • Double Jump - Anim BP (Anim Graph) - 14:00
  • Skill - Back Dash
    • Back Dash - SFX - 10:21
    • Back Dash - VFX #1 - 12:57
    • Back Dash - VFX #2 - 10:06
    • Back Dash - Script #1 - 16:03
    • Back Dash - Script #2 - 16:02
    • Back Dash - Script #3 - 5:13
    • Back Dash - Anim BP (Event Graph) - 7:26
    • Back Dash - Anim BP (Anim Graph) - 8:20
  • Black Magic - Fireball
    • Fireball - Blueprint - 10:49
    • Fireball - Player Setup - 11:20
    • Fireball - Use Script - 17:04
    • Fireball - Animations #1 - 10:16
    • Fireball - Animations #2 - 15:13
    • Fireball - Camera Shake - 4:25
    • Fireball - Damage Script - 9:18
  • Black Magic - Electro Spark
    • Electro Spark - Blueprint - 9:47
    • Electro Spark - Player Setup - 10:02
    • Electro Spark - Use Script #1 - 17:44
    • Electro Spark - Use Script #2 - 4:03
    • Electro Spark - Animations - 16:56
    • Electro Spark - Damage Script - 6:00
  • Enemy
    • Enemy - Base Class - 7:59
    • Enemy - Script #1 - 8:21
    • Enemy - Script #2 - 17:19
    • Enemy - Script #3 - 18:20
    • Enemy - Script #4 - 6:15
  • Black Magic Menu
    • Black Magic Menu - Assets - 3:27
    • Black Magic Menu - Material - 7:53
    • Black Magic Menu - Creation - 3:22
    • Black Magic Menu - Layout #1 - 8:35
    • Black Magic Menu - Layout #2 - 15:05
    • Black Magic Menu - Layout #3 - 7:14
    • Black Magic Menu - Layout #4 - 14:39
    • Black Magic Menu - Layout #5 - 4:01
    • Black Magic Menu - Bindings #1 - 19:17
    • Black Magic Menu - Bindings #2 - 6:28
    • Black Magic Menu - Animation - 9:51
    • Black Magic Menu - Script #1 - 15:53
    • Black Magic Menu - Script #2 - 12:03
    • Black Magic Menu - Script #3 - 13:42
    • Black Magic Menu - Script #4 - 13:41
    • Black Magic Menu - Script #5 - 17:43
    • Black Magic Menu - HUD Anim - 4:17
    • Black Magic Menu - HUD Anim Script - 7:51
    • Bug Fixes - 3:50
  • White Magic Menu
    • White Magic Menu - Creation - 9:11
    • White Magic Menu - Bindings - 9:06
    • White Magic Menu - Script #1 - 18:11
    • White Magic Menu - Script #2 - 5:54
    • White Magic Menu - Script #3 - 6:14
    • White Magic Menu - HUD Anim - 4:26
    • White Magic Menu - HUD Anim Script - 3:52
  • White Magic - Timer Widget
    • Timer Widget - Creation - 7:06
    • Timer Widget - Bindings - 9:55
    • Timer Widget - Widget Component - 6:59
  • White Magic - Lens of Truth
    • Lens - Secret Wall - 4:09
    • Lens - Secret Platform - 4:21
    • Lens - Materials - 6:32
    • Lens - Sound FX - 3:32
    • Lens - Player Functions - 15:54
    • Lens - HUD Animation - 5:33
    • Lens - Script #1 - 6:28
    • Lens - Script #2 - 11:36
    • Lens - Script #3 - 12:20
    • Lens - Script #4 - 10:48
    • Lens - Script #5 - 8:12
    • Lens - Script #6 - 14:00
  • White Magic - Mist
    • Mist - Assets - 12:33
    • Mist - Components - 4:25
    • Mist - Collision - 6:02
    • Mist - Player Functions - 11:17
    • Mist - Script #1 - 11:25
    • Mist - Script #2 - 9:36
    • Mist - Script #3 - 7:14
    • Mist - Gate Blueprint - 7:57
    • Mist - Gate Script - 17:52

View Full Curriculum



Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.